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Half life 2 script
Half life 2 script




half life 2 script

# Downloading wine if necessary and creating prefix POL_SetupWindow_menu "$(eval_gettext 'Steam installation has been detected\nwould you like to install this game in the same virtual drive?')" "$TITLE" "$(eval_gettext 'Yes')~$(eval_gettext 'No')" "~" STEAM=`find $WINEPREFIX -name "Steam.exe"` POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX" # Wine 1.5.9 -> 2.22 (to avoid Freetype and POl's GUI issues). # BUG: when installing from DVD, window 'Binary not found: steam.exe'. Please note: JavaScript is required to post comments.# Wine version used : 1.3.23, 1.3.25, 1.3.37, 1.5.9 KM i mean it not very interesting, because quality depends on your skill in rendering engine. You could also try rendering the same shots using different engines to compare, I think that would be interesting.Īre you able to share the MEL script too? Thank you. I loved to see the different rendering engines on different levels. Ide o to ze ak naimportujes do Maya, OBJ subor tak sa ti nenacitaju textury, cez ten script vyberam z MTL suboru nazvy textur, ktore potom priradzujem prislusnemu Shaderu.

half life 2 script

Vsemu jsem rozumel, akorat nechapu te script. Nezverejnil bys pls ten mel script ? nebo aspon k nakouknuti )Īk sa k tomu casom dostanem, dam ho sem na download… este ho treba upravit All renders in Maya was done in 720 HD (2-5min per frame).ĩ Responses to “Half-Life and Half-Life2 maps in Maya” Its very important convert RGBA to RGBA and RGB to RGB, because when you importing IFF(RGBA) files to Maya, this files are automaticaly connected to transparency of materials.įor final images i used Eyeon Fusion for compositing Ambient Occlusion and some color corrections.

half life 2 script

Others converters converting RGBA to RGBA and RGB to RGBA in a batch mode. You need to convert all TGA textures to Maya IFF with IrfanView, because IrfanView in batch convert mode, converting RGBA to RGBA and RGB to RGB. For textures i create little mel-script l which automaticaly import all textures correctly to Maya.īut there is a problem with alpha channel in textures, because TGA files from Valve have different alpha interpretation which don’t working with Maya well. This is my test of some Half-Life and Half-Life2 maps imported to Maya with all textures.įor extraction maps from Valve GCF archives i used GCFScape, and converting bsp to obj with Crafty from Nem’s Tools.






Half life 2 script